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PC World Komputer 2003 February
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Pcwk022003a.iso
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Gra RIM - Battle Planets
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RIM - Battle Planets_PL12.cab
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shop.txt
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Text File
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2002-04-25
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2KB
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102 lines
;
; Generic text file
;
; (c) 2000 TriNodE Entertainment GmbH
;
; language: polish
;
;
; --------------------------------------------------------------------
;
#TEXT(0,0){!Invalid!}
;
; Text for the header of the screen
;
#TEXT(1,0){Ulepszenia}
;
; Text for buttons / experience
;
#TEXT(2,0){Poziom do£wiadczenia:}
#TEXT(3,0){Kup}
#TEXT(4,0){}
;
; Text for unit-info
;
#TEXT(5,0){Wytrzyma│o£µ}
#TEXT(6,0){ZasiΩg ataku}
#TEXT(7,0){ZasiΩg ruchu}
#TEXT(8,0){}
#TEXT(9,0){}
;
; Headers for the lists
;
#TEXT(10,0){Wyposa┐enie}
#TEXT(11,0){}
#TEXT(12,0){Tylko jeden raz}
;
; Info for the bonus item
;
#TEXT(13,0){Trwale podnosi zasiΩg Ruchu o jedno pole}
#TEXT(14,0){Trwale podnosi zasiΩg Ruchu o dwa pola}
#TEXT(15,0){Trwale zwiΩksza zasiΩg Ataku o jedno pole}
#TEXT(16,0){Trwale zwiΩksza zasiΩg Ataku o dwa pola}
#TEXT(17,0){Trwale zwiΩksza Pole widzenia o jedno pole}
#TEXT(18,0){Trwale zwiΩksza Pole widzenia o trzy pola}
#TEXT(19,0){Trwale zwiΩksza si│Ω Ataku o 50%}
#TEXT(20,0){Trwale zwiΩksza si│Ω Ataku o 100%}
#TEXT(21,0){Trwale zwiΩksza odporno£µ o 50%}
#TEXT(22,0){Trwale zwiΩksza odporno£µ o 100%}
#TEXT(23,0){Trwale zwiΩksza prΩdko£µ ruchu o 100%}
#TEXT(24,0){Naprawia 50% jednostki}
#TEXT(25,0){Naprawia 100% jednostki}
#TEXT(26,0){Klonuj jednostkΩ. (Utw≤rz jednostkΩ tego samego typu)}
#TEXT(27,0){Kasownik Szk≤d. Przez jedn╣ rundΩ ┐aden atak nie wyrz╣dza szk≤d.}
#TEXT(28,0){Za│aduj funkcje specjalne}
#TEXT(29,0){W│╣cz ochronΩ Rey≤w}
;
; name of bonus item
;
#TEXT(30,0){ZasiΩg +1}
#TEXT(31,0){ZasiΩg +2}
#TEXT(32,0){ZasiΩg ataku +1}
#TEXT(33,0){ZasiΩg ataku +2}
#TEXT(34,0){Pole widzenia +1 }
#TEXT(35,0){Pole widzenia +3 }
#TEXT(36,0){Si│a ataku + 50%}
#TEXT(37,0){Si│a ataku + 100%}
#TEXT(38,0){Odporno£µ +50%}
#TEXT(39,0){Odporno£µ + 100%}
#TEXT(40,0){Szybko£µ +100%}
#TEXT(41,0){Naprawa 50%}
#TEXT(42,0){Naprawa 100%}
#TEXT(43,0){Za│aduj funkcje specjalne}
#TEXT(44,0){Tarcza Rey≤w}
#TEXT(45,0){Klonuj jednostkΩ}
#TEXT(46,0){Kasownik Szk≤d}
;
; Label for the exit-button
;
#TEXT(47,0){Powr≤t}
;
; End
;